Over the holidays my wife and I had some fun playing Spirit Island. The game describes itself as “The cooperative settler-destruction strategy game”. As a fun project to refresh my Unity knowledge, I built a simple app for keeping track of some of the state. It’s pretty ugly since I just took some low quality photos of the board to use as the UI.
The development went much better then my previous Unity attempts. Looks like they’ve streamlined UI development since I last tried.
Visual Studio Code has been my text editor of choice for awhile. I enjoy that it’s a bit out of left field when it comes to the VIM vs Emacs debates. One feature that I’ve missed when compared to sublime is the ability to easily do find and replace on text segments that span multiple lines: https://github.com/Microsoft/vscode/issues/15727
To finally contribute something back to one of these projects, I made a quick and dirty extension that partly added this functionality:
This idea was based on the concept of making a “Sound Catcher” pixel display. I’ve been wanting to make this for a long time, but only recently made the time to put it together. I originally wanted to turn this into a display for ambient sound in the room, but ended up making it into a general audio display and clock.
The video starts off with the display in clock mode, before showing the FFT of a song being chromecast onto a TV. The audio out is sent to the display. I also use a web UI to change displays and set the brightness.
My 2016 Halloween costume. I made the mask, and Maria Made the dress! Almost everything was handmade except for one layer of the skirt, the white wig, and one of the necklaces we got from a super fancy thrift store. Continue reading “Dark Sun Gwyndolin Costume”