I often get ideas to make games, but rarely have the time needed. I had an idea for a game mechanic based on version control, and thought it would be a good candidate for a small demo.
Source code here: https://github.com/axlan/VersionControlGame
Wow this is an old one. I’ve decided to go back and write up some of the first projects I did.
After getting the most basic functionality working I realized I had hit a bit of a dead end. SQLJet was severely limited in how it could manipulate the data. I decided to take what I learned and start over. This time I decided to focus on the UI first, and then fill in the backend.
I’ve wanted to document my work from start to finish on a project for a while, so I decided to try a screen capture program. I’ve used a bunch of different programs in the past, but I found that I had good luck with one called “Open Broadcaster Software”. It took a little playing with to get the settings reasonable, but I eventually got it working pretty well, and recorded myself setting up the environment and creating a very simple Pebble app:
I wrote this almost a year ago, but never posted it since I didn’t get a chance to fully comment the code. Since I probably won’t get around to it any time soon, I’m posting it now. I even shoddily converted it into a java applet!
Here’s a simple 2D shortest path planning algorithm written in Java.
I have a daily commute that I drive down the US 101 highway. The length of the drive can vary immensely with traffic, and I’ve always been curious what the optimal departure times are. I decided to gather data to solve this empirically, and went on an adventure in finding the right tool for the job.
Here’s a quick project that came together the evening before a long vacation. In order to get a little piece of mind I wanted to set up a simple security camera on a network accessible storage (NAS) server that I had recently set up. What I wanted was a program that could connect to a USB webcam and send me an email with a photo of any motion that occurred.
This is a very simple evolution simulator.
Continue reading “Evilution”